![]() The slowest of all damaging dekes to hit. However, Dry Bones is vulnerable while rolling as such, he can be intercepted during it, preventing the teleport altogether.ĭigs underground and leaps back up, launching those nearby at the time. Unlike other characters, Boo has to wait for a few seconds before being able to deke again.Ĭurls up into a ball and rolls on the ground for a few seconds before teleporting, which can be used to evade goalies if positioned properly. Koopa Troopa retreats into its shell and dashes forward.īirdo spins around to a piano riff, pushing back anyone who makes contact with them. Hops in the air and bashes a giant hammer into the ground below himself, knocking anyone hit by the hammer back. Retreats into his shell and pounds the ground with it. Pounds his chest, covering himself with damaging sound waves. Hops in the air with a timpani noise and hollers "Butt Smash!", delivering a ground pound.ĭisappears in a purple flash while saying "Buh bye!", and then reappears to say "Hello!" If the player is too far away, they will get punched out by Kritter. If the player is too close to the goal, they will be teleported above the goal, and be electrocuted by the electrified fence. Defensive players have teleporting dekes. Using a teleporting deke will drain all charge from the ball. Compared to the original Strikers, Charged boasts larger environments with crisper, cleaner textures, thoroughly enhanced particle effects, characters who run, jump, kick and perform special moves. ![]() The distance teleported increases as the ball's charge does when the ball is fully charged it becomes relatively easy to simply teleport through the goalie for a score, though this is possible at any charge level.
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